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Qarn. where fellowship dies

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Qarn. where fellowship dies Empty Qarn. where fellowship dies

Post by Guest Fri Oct 04, 2013 6:31 pm

I hate this dungeon. So in order to avoid the profligation of hate i shall write a guide. (someone please add the right way of putting in the rocks at the final boss & treasure rooms. I never did those) Starting off there are two monsters of note. The Bees & the stone face monsters. The bees must be killed first. Tbey have a one shot move called final sting your objective is to destroy those bees as fast as possible have your DPS focus on them or have someone sleeping either way you have to take those out first next to stone faced monsters for that you need to kill them exactly in the middle of the square that is near them. follow these instructions you will do fine. okay the first boss summons 2 B's from the left corner of the room take out those first he also will cast doom when that happens rush to the glowing square. keep in mind these changes every time you catch do so we sure do look at your feet to see the square glowing beyond that he is pretty much a cake walk. Next is very strong Golem boss what you have to do here is only Dodge is very strong AOE but also attacked his heart before you touch his body when that happens you're not down to the ground and damage reduction be gone you can do as much damage as possible limit breaks for  DPS do whatever the f*** you do what you want to do damage but kill him fast as possible when he gets up he resets his agro attacking anyone so tank has to hit his  body to draw the aggro otherwise he could easily one shot in your healer do this about 3 times and he's probably dead. The last boss is a stone cold boss, bad pun. He summons two face monsters that the dps must kill in the center of the square. Then he spawns poles that also must be killed or they will summon deadly lines that will quickly multiply. When he is near dead he will amp up his stuff but its still the same. The poles will lock in the first person who hits them. The  mage should use his AOE limit break because there will always be a ton of beacons. That is the basis of this dungeon.Please add your thoughts and of course please add the stone combinations. If they added in wrong then monsters will spawn.

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